The Horrific Case of the Hallowed Man

Chapter Two

In which Radshaw describes how he was stamped, and various frogs are prodded.

 

On the Question of the Mashed Monster Hunter

At the Harrogate Infirmary, under the healing ministrations of Dawn D’Aosta, Hank "Raygun" Radshaw wakes to painful consciousness. He remembers that he was driving to the Monster Hunters’ meeting when his car’s engine died. The scientist alighted from his automobile on a lonely country lane around 2.10pm (today, Monday 25th June 1951), and was examining the engine when he was approached by a gaunt man with a briar walking stick. This man spoke to Radshaw, but Radshaw does not recall the nature of the conversation. He does remember asking the man not to beat him with the stick, but he did nothing to resist it. He remembers the man scratching him with the stick’s ferrule to write the message, which was inscribed on an index card from Radhsaw’s pocket. Radshaw’s injuries are consistent with being hit with a thin blunt object and scratched with a sharp metal point.

As for the writing on the card, now that the Monster Hunters can properly examine it they can see that it is actually printed, and is written in an old-fashioned script "DO NOTT GOE TO KING’S DULCARNAIN". An analysis of the blood on the index card proves it to be Radshaw’s. Only Radshaw’s fingerprints appear on the card.

Radshaw does not appear to have any magical dweomer on him. He does however have a lot of contusions. His car has not been found. His handkerchief is missing.

Radshaw was discovered unconscious crushed inside a pillar box in central Harrogate when the mid-afternoon mail collection was taken at 3.25pm. He had to be cut out of the pillar box as it was not physically possible for him to get into the box through the hatch.

Some of the Monster Hunters interview the postman who discovered Radshaw at the time for the 3.15pm collection. Even under ESP the postman seems genuine, and tells the same account of being rather surprised at finding a large man stuck inside his pillar box. An aficionado of American gangster movies he was convinced that this is a mob rub-out.

Keys to the post box are held by the postman collecting the letters, by his supervisor in the Harrogate Central Post Office, and in the Post Office vault. A fair number of postal staff could plausibly have got their hands on the keys or made copies. Revell can easily open the postbox using thieves’ tools – er, that is, locksmith’s equipment. However, this may be moot since Radshaw does not fit through the postbox door. A number of letters had been pushed into the box after Radshaw was placed inside.

One interesting feature of this assault is that Radshaw was placed in the box within roughly an hour of his attack some twenty-five miles away. The street is a busy one yet so far there is no indication that anyone noticed anything amiss.

A range of detects on Radshaw, the pillar box, and the postman all come up with negative results. Given the time between any possible spell usage and the time of the detection magics it is entirely plausible that any magical dweomer or aura of evil would have dispersed beyond trace [in game terms, a residual aura has a percentage chance of being detected proportional to the level of the spell and the amount of time since its expiry].

 

On the Question of the Anomalous Toads

The toad in the stone is a standard male Green Toad, of considerable age. It appears to have died because of repeated impacts from a blunt instrument. It has a thin mucous film over its mouth and eyes. The allegedly sky-fallen toad is an immature male Bufo Americanus, which is not native to England. It appears to be in good health and is enjoying the fountain pond in the indoor floral gardens at the rear of the Monster Hunters’ Edward Endelby Memorial Library.

The dead toad does not have any insects or other food in its digestive tract. The Club will have to decide whether to dissect the living toad. Neither toad has any magical dweomer.

On the day of the alleged rain of toads the wind was light north-westerly (from the sea), and the day was expected to be warm and clear with a light breeze, turning to moderate later in the day. An early morning sea-fog cleared shortly after dawn on the morning of the 23rd. A storm-warning was issued to shipping off the Norfolk and Suffolk coasts by the BBC at 3.30pm, and it began to rain in King’s Ducarnain around 5.15pm. By 10pm the storm began and raged until around 11.10pm, with heavy rain. There was a light drizzle intermittently for the rest of the night, clearing up by dawn. The MHC note that the fall of toads was attributed to the storm, but seem not to have been observed until the following morning (the 24th). The lintel splitting took place after the first toadfall was spotted.

Crannog is interested in the fall and distribution patterns of the fallen toads, but this will require some fieldwork interviews to have a chance of determination.

Falls of toads and frogs are commonly reported items in books going back to Pliny, and appear in several mediaeval woodcuts. They continue as an intermittent phenomenon in modern times. The two favourite explanations are that heavy rainfall encourages the animals to migrate across the wet landscape, making it appear as if they had fallen from the skies, or that a freak waterspout snatches them from their habitat to deposit them later. The first theory fails to account for frogs or toads being found on house roofs and other inaccessible places. The second lacks an explanation for the lack of pond debris and other pond denizens in the vicinity of the fall.

A Toadstone is a legendary object said to reside in the brain of certain ancient toads according to some mediaeval bestiaries. It was believed to have the virtue of changing colour when it came into contact with poison, and to be generally lucky.

There is no particular body of lore about toads in lintels, but there is much about the burial of sacrifices in the foundations of buildings. Many old houses and barns have been found to have cats or dogs interred beneath the doorstep, presumably as guardians. Discoveries of human bones are much rarer, but have been known.

There is a fascinating academic discussion at the Endleby Memorial Library that evening on the kind of magics needed to preserve a toad in stone. Passwall, stone shape, sepia snake sigil, imprisonment, and others are all considered. Of these, the first has a limited duration, and the latter usually places its victim in the core of the Earth. Sepia snake sigil preserves its victim unchanged until the magic is dispelled or the caster releases him, but does not account for appearance within a sealed stone block. The conversation finishes inconclusively when Selkirk drops his ginger-biscuit into his tea.

 

 On the History of King’s Dulcarnain

Dulcarnain is a corruption of an old word meaning twin-horned. The vestigial village was in important town in the thirteenth to fifteenth century. A port charter issued in 1512 was revoked in 1744 when the harbour was lost in a storm. It still forms a very small parish (population 124), still having part of the graveyard of the old St Nicholas’ church intact on the cliff’s edge, but it shares a parish priest with the larger inland parish of Chalfont Didbury.

The oldest buildings are the public house, parts of which date back five hundred years or more, and several barns, including the one which was recently partially lost to the sea.

The Horne estate has largely vanished into the sea, with the old manor house disappearing sometime before the census of 1871. The barn from which the toad appeared has not been officially used since that time, since the remaining lands now belong to another local farm estate and it is more convenient to use buildings attached to the central farm complex. The only other Horne estate building to remain are now ruins, a shepherd’s cottage and another barn further along the coast. An eighteenth century tomb in the Chalfont Didbury Parish Church also remains.

It is difficult to find out much about the history of other local buildings without some first hand field work.

The last Horne to live and die in King’s Dulcarnain was Ezra Horne, 1812-1866. Upon his death his nearest relative, a nephew, sold the estate and moved to Norwich. The Hornes were an important local family during the days when the parish was prosperous, and once owned a number of trading ships back in the days when it wasn’t piracy if you took it off the Spanish or the French.

The inhabitants known to the Monster Hunters are:

  • Dr David Mummer, local GP and amateur naturalist
  • Mr Walter Wode, retired fishermen and oldest inhabitant
  • Mr Charles Bellnichol, landlord of the George and Dragon

A little research turns up a local constable, William Cundy.

Customs and Excise are aware that a modicum of illegal importing goes on along the Suffolk coast, mostly by fishermen smuggling cigarettes, alcohol, and rationed items. A little prodding from retired Commissioner Lancett turns up an unofficial view that Mr Bellnichol has been observed and investigated by revenue officers several times with no result.

The most local newspaper, the weekly East Suffolk Advertiser, has little to say about King’s Dulcanain outside the births, deaths, and marriages section in recent years. A more thorough newspaper search will take considerably longer.

The only places to stay within the actual parish are the George and Dragon pub or at some of the small farmhouses. The pub is also known for its home-brewed mead and its ploughman’s lunch.

A more general search under cults, frogs, and East Anglia only turns up the Cthulhic problems the Club faced in Starkesborough back in 1908-1911, which are hopefully not connected with this case.

 

 On what the Monster Hunters have been up to recently

The main group of Monster Hunters is pursuing an intermittent investigation into a group known as the League of Bastards. This loose confederation of, well, total bastards, exists for mutual benefit in doing whatever its members wasn’t to. So far there has been no backlash from the League on the grounds that if any member is weak and stupid enough to be beaten by the opposition they weren’t a fit member in the first place. The League has access to a range of magical and alchemical techniques, but all the Club’s experience of these adversaries has been around the League using these techniques to gain power and influence in international political arenas.

Emmannuelle LeClair has been trying to discover the fate of her adoptive parents in post-war Europe, and to determine why she bears an uncanny physical resemblance to Genevieve Fauçonburg. Genevieve was also adopted as a small child and raised as the ward of Compte Ettienne Fauçonburg, who later wed her but did not consummate his marriage. This turned out to be because Fauçonburg was the latest identity of a body-thief who had previously been a number of historical nasty men, including the eponymous Bluebeard. Fauconburg was last seen being sucked into Ravenloft, the dark demiplane now run by Monster Hunters’ long-time villainess Chia Caranques los Llanos (herself the ex-wife of Monster Hunter Jimmy Maxtible).

Lt. Redvers-Anderbury was surprised to find that he had been seconded into the command of General Carlyle Bonnington, commander of the Special Resources Executive of the Joint Services (a groups best known for its "Grey Operations" division). Bonnington, a crusty old soldier, needed "a straightforward, honest chap to liase with those infernal Monster Hunters", which is why the poor Lieutenant keeps cropping up. He recently travelled to Malta on behalf of the Club to exchange intelligence on the occult underworld with the so-called Knights Occulta of Malta. From R-A’s point of view, this means information about dangerous lunatics who either believe or make others believe they can actually do magic. The Monster Hunters are treating R-A very kindly.

Albrecht Arnheim is back for a short visit with the Club while his boat is being refitted, and to annoy Dawn some more by reseeding the Library greenhouse with various illegal herbs.

For more information about the problems the Club faces at the moment, take a look at the Current Subplots resource page.

 

On the Club’s next actions

In spite of suspicions honed by years of bitter experience it seems likely that a group of Monster Hunters will wish to travel to King’s Dulcarnain. I will need to know who is going, what preparations are being made, what precautions that are being taken, where the field team intends to stay, and what they might wish to do on their first day there. By default I will assume the characters of players active in the scenario go unless you tell me otherwise. I will also need to know what other research you may wish to set in motion in your absence. If Monster Hunters want to visit the site of Radshaw’s unpleasant encounter with the stick-wielding mystery man before they set off for Suffolk then you also need to tell me what you are looking for there.

Responses need to be in by 7pm GMT on Wednesday 24th January, and I hope to have Chapter Three up a day or so afterwards. When the next chapter is ready for distribution I shall e-mail people to remind them to check this site again.

IW

 

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